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Here are well-structured Rust examples for capturing screenshots across different platforms (Windows, macOS, Linux). Eac
Here are well-structured Rust examples for capturing screenshots across different platforms (Windows, macOS, Linux). Each example includes saving the screenshot to a file.
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use winapi::um::winuser::{GetDC, ReleaseDC};
use winapi::shared::minwinbase::LPDWORD;
use std::fs::File;
use std::io::Write;
use winapi::shared::ntdef::HANDLE;
use winapi::um::gdiplus::Bitmap;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let hdc = unsafe { GetDC(std::ptr::null_mut()) };
let mut bitmap = unsafe { Bitmap::FromHdc(hdc as _) };
// Capture the entire screen
let screenshot = bitmap.GetPixel(0, 0); // Simplified example
// Save to file (requires GDI+ library)
let mut file = File::create("screenshot.png")?;
// Write raw pixel data (example structure)
let mut encoder = bitmap.GetEncoderClsid()?;
unsafe { bitmap.SaveFile("screenshot.png", &mut encoder, std::ptr::null_mut()) };
unsafe { ReleaseDC(std::ptr::null_mut(), hdc) };
Ok(())
}*Requires*: `winapi` and GDI+ library.
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use core_graphics::display::{CGSSessionGetScreenImage, CGImageRef};
use std::fs::File;
use std::io::Write;
use image::ImageEncoder;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let screen_image = unsafe { CGSSessionGetScreenImage() };
let bitmap_image = CGImageRef::wrap(screen_image);
// Convert to PNG
let data = unsafe { bitmap_image.data() }?; // Hypothetical unsafe access
let mut encoder = image::png::PNGEncoder::new(File::create("screenshot.png")?);
encoder.encode(&data, bitmap_image.width(), bitmap_image.height(), &Default::default());
Ok(())
}*Requires*: `core-graphics` crate and macOS SDK.
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use x11rb::connect::Connection;
use x11rb::protocol::xproto::GetImage;
use std::fs::File;
use std::io::Write;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let conn = Connection::new_default()?;
let setup = conn.get_setup()?;
let root = setup.roots[0].root;
let (reply, _) = conn.get_image(
GetImage {
dst_depth: 24,
dst_format: xproto::PixelFormat::ZPixmap,
src_pixmap: root,
x: 0,
y: 0,
width: 1920,
height: 1080,
..Default::default()
}
)?;
// Write raw pixel data to file
let mut file = File::create("screenshot.xcf")?;
file.write_all(&reply.data)?;
Ok(())
}*Requires*: `x11rb` crate and X1leshoot tools installed.
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Use the `screenshot-capture` crate:
use screenshot_capture::{ScreenShot, ScreenShotOptions};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let options = ScreenShotOptions::new();
let screenshot = ScreenShot::new(options)?;
let data = screenshot.to_png()?; // Returns PNG bytes
std::fs::write("screenshot.png", &data)?;
Ok(())
}*Add to `Cargo.toml`*: `screenshot-capture = "0.1"`
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